Film, TV and Virtual Production Studios in London - Broadley Studios
Film, TV and Virtual Production Studios in London - Broadley Studios
Film and TV Studio in London - Broadley Studio

How Gaussian Splatting Transformed a Renovation Workflow: Reimagining a Sóller Residence

By Richard Landy

How Gaussian Splatting Transformed a Renovation Workflow: Reimagining a Sóller Residence

By Richard Landy
By Richard Landy

The renovation of a historic property in Sóller, Mallorca, in Spain, presented Broadley Studios with both a challenge and an opportunity: how to respect the building’s character while reimagining its future. Central to that process was Gaussian Splatting, an emerging 3D imaging technique that became a core reference tool throughout the project.

Gaussian Splatting transforms video captures into dense, three-dimensional fields of “splats”, ellipsoid particles rendered in real time. Unlike traditional photogrammetry, which relies on rigid meshing, splatting produces fluid, high-fidelity models that are easy to navigate.

This flexibility makes it ideal for architectural visualisation, enabling designers to study textures, light patterns, and spatial irregularities with an immediacy that traditional scans often lack.

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The renovation of a historic property in Sóller, Mallorca, Spain, presented Broadley Studios with both a challenge and an opportunity.

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Key Takeaways

  • Gaussian Splatting as a Design Catalyst. Gaussian Splatting provides an immersive, high-fidelity 3D reference that reveals subtle structural details and helps to inform our early design decisions.
  • Hybrid Workflows Enhance Accuracy and Creativity. Combining splatted 3D captures with traditional floor plans creates a feedback loop that ensures technical accuracy while preserving design flexibility.
  • Seamless Tool Integration Drives Better Outcomes. The pipeline connecting Volinga, Unreal Engine, and 3ds Max enables iterative refinement, real-time visualisation, and realistic material and lighting studies.
  • Technology Supports Heritage Preservation. Advanced visualisation tools helped balance modernisation with respect for the property’s historic character, guiding thoughtful, context-aware transformation.
gaussian splatting reimagining soller house

Capturing the Original Structure

Broadley Studios began by recording the property with video, then used Volinga to convert the footage into Gaussian Splats. This allowed our team to explore the original structure as an immersive, true-to-life 3D environment. The splatted model revealed subtle architectural conditions: slightly tapering walls, uneven ceiling beams, and non-standard room geometries. Critical details that would shape our renovation strategy.

The spatial clarity of the model also made it possible to analyse natural light movement within the home, particularly how sunlight filtered into the main living spaces throughout the day. Such insights guided the early planning discussions long before any physical drawings were drafted.

Integrating Traditional Floor Planning

While the digital capture offered an intuitive way to inhabit the space, it was paired intentionally with traditional architectural floor planning. Measurements from the splatted environment were cross-checked with technical drawings, ensuring accuracy while allowing creative flexibility.

In practice, the two methods formed a feedback loop: the splats helped validate the architectural plans, and the plans provided a structured lens for interpreting the 3D data.

renovated house in soller in mallorca

A Hybrid Pipeline: Volinga, Unreal Engine, 3ds Max, and Back Again

Our renovation’s digital workflow relied on a seamless interplay between tools. After generating splats in Volinga, the team used its built-in plugin to import the Gaussian model directly into Unreal Engine. Inside Unreal, our designers created a blockout, a simplified geometric representation of the building, based on the splatted space. This blockout was exported as an FBX and brought into 3ds Max, where additional architectural floor planning refined proportions, alignments, and key structural relationships.

Once refined, the updated model was re-imported into Unreal Engine. There, using tools such as Ultra Dynamic Sky for accurate skylight and cloud simulation and Quixel Bridge for selecting and applying materials, the team rebuilt the property with realistic textures, lighting, and atmospheric cues.

This iterative cycle allowed Broadley Studios to recreate, redesign, and ultimately re-envision the Sóller residence with exceptional clarity.

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This allowed Broadley Studios to recreate, redesign, and ultimately re-envision the Sóller residence with exceptional clarity

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  • Design decisions shaped by technology
  • Several key improvements emerged directly from this hybrid workflow:
  • Spatial Flow: Real-time navigation at splat scale highlighted chokepoints in the original layout, leading to a reconfiguration of the central corridor.
  • Natural Light: Dynamic sky simulations informed the placement of a new staircase skylight and adjustments to window apertures.
  • Material Harmony: Comparing original stone and tile behavior with Quixel materials ensured the redesign complemented the home’s Mediterranean character.

From Preservation to Transformation

The finished design balances heritage and modernity: a once fragmented interior now flows naturally, enriched by controlled natural light and carefully curated materials. At every stage, Gaussian Splatting, supported by Volinga, Unreal Engine, and 3ds Max, acted as both a technical instrument and a storytelling tool, preserving the essence of the original property while guiding its transformation into a contemporary Sóller retreat.

FAQ: Gaussian Splatting

  • What is Gaussian Splatting and why was it used in this renovation?
    Gaussian Splatting is a 3D imaging technique that converts video into navigable, high-fidelity spatial models. It was used to capture subtle architectural details and provide an immersive reference for design decisions.
  • How did Gaussian Splatting differ from traditional photogrammetry in this project?
    Unlike rigid mesh-based photogrammetry, Gaussian Splatting produced fluid, real-time models that were easier to navigate and better suited for studying textures, light behaviour, and irregular geometries.
  • How were traditional architectural methods integrated with the 3D workflow?
    Measurements from the splatted model were cross-checked with conventional floor plans, creating a feedback loop that ensured accuracy while supporting creative exploration.
  • Which tools were used alongside Gaussian Splatting in the workflow?
    The project combined Volinga for splat generation, Unreal Engine for real-time visualisation and lighting, and 3ds Max for detailed architectural planning and refinement.

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